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Kriegsprinzessin

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Everything posted by Kriegsprinzessin

  1. I know its a long shot, and probs doesnt actually need to exist, however Id like to see usable and searchable dumpsters. :: Mechanics :: Walk up to dumpster Press a hotkey to search OR a command like /searchbin or /sbin Bin could pull up a UI that shows contents and allows players to Take or Place from inventory. :: Potential Items one could find :: Food (Spoiled and Safe) *Spoiled food could add short term illness* Random Items/Junk (Some that might be useful for crafting, or are able to be traded for cash at a scrapyard/Trash facility/Pawnshop depending on Item) Super Rare chance to find illicit Items (Highly Optional) Any Items Players place into the bins :: Empty Cycle/Bin Clearance :: Bins could be cleared/emptied in two ways A defined reset cycle: IE every 7 Days Whenever someone from the trash job interacts and empties the bin (IE trash job worker interfaces with the bin and it clears) :: Potential Benefits :: Would allow to players to throw objects away while also allowing for RP around homelessness/scavengers/nomadic lifestyles. would allow both Legal and Illegal characters a chance to dispose of, and recover evidence. Would potentially add a more interesting twist to the trash job (Meaning Player owned trashwaste companies could exist with a defined purpose and actual task)
  2. ´+1 agree, the current /adjust system does feel unoptimized and is a pain to use (difficult to set exact position), Id prefer being able to move the char more fluidly.
  3. I feel there should be hotels/motels and such for people to rent, until they either find a property, or need a place to stay. (unsure if already a thing, figured Id throw it up here)
  4. A system allowing you fix up and build junk cars (Random I know)
  5. Unsure if its a thing, however Id like to see an RNG system implemented Chance/Attempt, Roll/dice, Coinflip EXAMPLE COMMANDS:: /roll (Number input) (Number input) (only allow second number to be higher than first. /attempt (Action/task) (Gives SUCCESS/FAILED) (could print, CHARACTER Attempts ACTION/TASK and Succeeded/Failed ) AND/OR /chance (Number Input) (Player inputs Percentage Value: 1 through 100) /coin (Returns Heads/Tails) /dice (Define sides) (No less than 3 sides) All would have four range tiers (Lower, Low, Normal, Long)
  6. Potentially an SCP (dare to find out?) Supporting solid community minded projects is my jam. (My name may or may not be familiar to some) I challenge minds, provoke thought, and encourage out of the box thinking. (Reserved for updates, although more likely to belong to the void)
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