Unsure if its a thing, however Id like to see an RNG system implemented
Chance/Attempt, Roll/dice, Coinflip
EXAMPLE COMMANDS::
/roll (Number input) (Number input)
(only allow second number to be higher than first.
/attempt (Action/task) (Gives SUCCESS/FAILED)
(could print, CHARACTER Attempts ACTION/TASK and Succeeded/Failed )
AND/OR /chance (Number Input)
(Player inputs Percentage Value: 1 through 100)
/coin (Returns Heads/Tails)
/dice (Define sides)
(No less than 3 sides)
All would have four range tiers
(Lower, Low, Normal, Long)