A huge fortnight. New careers, a casino, a forensics overhaul, a full radio system, and dozens of quality-of-life upgrades. Highlights below.
New Career: Farming
A complete farming system has gone live. Head to the Farm Office to get started.
Ten crops across four skill tiers (Lettuce all the way up to Watermelons)
Farming levels 1–25 — every level boosts your sale price, capped at +50% at L25
Plant / water / harvest minigames — perfect scores cut grow time and boost yield
Live market surges push random crops to ×1.5, ×1.75, or ×2.0 sale prices for 5–15 minutes
Two sale points: the Farm Stand (quick, lower price) or the City Market (premium, taxed)
Plot locations are persistent and admin-placed (max 5 active plots per farmer)
New Career: Brewing
Brewing has rolled out across six phases — fully end-to-end now:
Kit shop, recipe catalogue, and equipment placement (place gear straight from your inventory)
Hobbyist brews → commercial-scale batches in warehouses with parallel fermenters
Phase 5: spirits + oak-barrel aging
Phase 6: licensed businesses can buy bottled stock from the distributor
XP grants on bottling, full distributor sale flow
Diamond Casino — Roulette Is Open
Real GTA V casino assets: table props, a working dealer ped, sync'd animations
Multiplayer roulette tables at Diamond Casino #1
NPC bartender with proper queueing and RP /me sequence
Fishing Overhaul
Reworked tier system, fishing hotspots, weather-driven catches
New stats UI and an achievements layer
Law Enforcement
Forensics & Evidence Lab — collect, process, and track evidence
MDC Cases tab surfaces evidence directly from the cruiser
LS Coroner's Office is back online (relocated to 240.81 / -1379.32 / 33.74)
LSPD fleet wipe and reseed
Female LSPD uniform now uses the correct canonical police pack
Various MDC fixes: cleaner design, Mark Cold no longer crashes, archived CAD calls
Traffic & Speed Cameras
Per-road speed limits driven by GTA V's own pathfinding nodes
Speed-camera fines now route to /fines with a proper appeal flow (no more 3D text or pop-up warnings)
/speedcamera and /speedlimits admin commands
Speedo always queries the speed-limit system; defaults to MPH with a km/h toggle in /settings
Plates & Vehicles
/takeplates and /installplates — with MDC mismatch detection for stolen plates
/takeplates runs a 4-screw minigame
/reportstolen <plate> — flag a vehicle and trigger an NPC dispatch BOLO
/lights on|off|auto plus headlights and engine state now persist after exit
/plate UI rebuilt with a design preview and RP-tier pricing
SA Exempt plate design for factions (also exempt from speed cameras)
/vdoor (renamed from /door)
/amodify admin vehicle mod UI with faction-aware audit
Death & Body System
Cleaner death modal, transparent overlay, time lock before respawn
Full corpse appearance match (head blend applied before hair tint so colour is right)
/lootbody, ragdoll, and a quit penalty if you log out while down
/abury admin command to force-remove the nearest corpse
Identity / Mask System
/maskname — assigns a Mask_NNNNN alias, hides hair, with admin-only reveal
Force changechar on name change so the world updates correctly
Discord Rich Presence always shows "Roleplay Project" as line 1
Nametag rendering rewritten to handle moving players and sit higher above the head
Scene Safety / Roleplay Tools
A new toolkit for keeping scenes consensual and safe:
/cwc — Character Will & Consent editor, viewer, and request flow (replaces /consent)
Green-zone disclaimer added; combat/death prefs dropped from CWC
Bus Service Rebuild
/abusroute — admins build routes in-game (no more hardcoded list)
/submitroute — players draft routes, admins review, +50 RPP on approve
Submit-route tutorial tab and admin pending-tab with private-dim test
Phone
Voicemail divert when the target is offline or set to Do Not Disturb
Inventory, Clothing & Wardrobe
Wearable backpacks — visible on the player, give a carry-weight bonus, stocked in 24/7
24/7 now correctly lists backpacks under Accessories
Clothing is no longer an inventory concept — handled by the wardrobe
/strip tightened up + per-slot toggles: /hat, /shirt, /shoes, /glasses, /ears, etc.
/outfit <slot> — quick-load a saved outfit by ID
/shareoutfit / /acceptoutfit / /declineoutfit — gift outfits to other players
Menyoo character import in /settings (first import free, 100 PP after)
Barber properly honours /hat /glasses /ears toggles through wardrobe re-sync
Removed the destroy-item flow
/stashitem — RP-stash items as world props, with an admin-audit confirm modal
UI / UX
Modernised login + register screens, RP intro, redesigned new-character quiz
/fines UI redesigned to match the farm-shop look
ATM, bank, hospital, and pickup proximity prompts now use the new drawPrompt CEF widget
Welcome box rebuilt with the logo, chat clears on character switch
Hidden the native bottom-right GTA widget (vehicle name, area, class, street)
GPS HUD pill restyled and lifted clear of the minimap (currently disabled while we tune it)
Force lock-on targeting by default, with a toggle in /settings
Combat roll and stealth kill disabled
Adverts (/ads)
/ads rebuilt in the /settings shell with an RP boost flow
Per-player cooldown, donator perk, all-active listing
The Purchase button now tells you why it's disabled when it is
Login / Account
Remember Me and Auto-Login toggles on the login form
Warning modal explains what enabling them does
/settings → Privacy → Disable Saved Login (per-device opt-out)
Register + device verification emails routed through Resend
Polished email theme, unsubscribe links, an inactivity-comeback campaign
Dev-mode autologin check tightened
2FA / register CEF↔server bridge fixed
Admin Tools
/resetpw <username> — admin-5+ password reset with audit log
/atestwindow — public test windows (DB-driven schedule, default Friday 5pm–11pm)
Department flag management moved into /adminmanager profile pages
Developer flag grants a curated set of dev-test commands
Several permission-check holes patched (/setfaction, /setrank, /createfaction for FM, property admin perms, dev access to non-mod commands)
/ck now runs the full CK pipeline, names the admin, and kicks the target
Economy
New farming tab in /economy with manual surge controls
Mining prices, farming seed costs, and farming buy/sell prices all manageable from /economy
Surge chat alerts are now opt-in (toggle in /settings)
Notable Fixes
Vehicle entry crash (wrong arg count to getPedInSeat)
Engine-reinforcement client tick was crashing — removed
Recurring runtime errors in property blips, email sweep, admin import, and drug lab migration
/editproperty fixed
Speed-camera passenger fines no longer mis-fire
/doormanage no longer crashes
Casino roulette: switched to mp.objects.new, fixed model handling, added dealer ped sync animations
Barber: per-frame prop scrub stops GTA's deferred auto-apply
Real server time on the welcome and login screens
Country Escape House and Private Island blip ranges limited