MelonDisrupt Posted Tuesday at 10:54 AM Posted Tuesday at 10:54 AM We woke up to the same announcement you did this morning, but with prior warnings from another server owner a month or so ago. While hinting they had also began preparing to move their server over to FiveM, at the current time. They did provide us with 'some' warning, rather than none. To the person who did, thank you. Genuinely, I appreciate it. We had a look at our code base this morning, how quickly could we move over to FiveM, etc, as well as a chat this morning with our development team and the management team. Before you panic, we are not concerned. Nor is RPP closing, shutting down, giving up, yada yada. We still continue, the same way we have since day one. We have an additional 14 weeks, as set by RAGEMP to bring ourselves back up to speed. However, as it stands right now, from our audit - we do not think it will take anywhere near this length of time to migrate over. Infact, this morning alone, we've already converted a large chunk of the priority scripts and have a working FiveM version we'll continue to build on. We're actually very shocked at how easy the migration is for us. Moving to FiveM is actually somewhat of a blessing, despite it seeming cheesy to some players, it's actually really cool for us to have + a better browser, more player opportunity and honestly, means an even playing field for us all. It's basically the right place to be, at the right time. This could be really good for us at RPP. Alongside this, you've also got to remember that GTA 6 isn't far off, and we suspect that supporting FiveM now, will give us a better way into GTA 6, as planned. Reality is, this happening now is actually a positive for us. As of right now, I do not intend to delay launch. However, we'll put our launch date back onto a provisional status. This means, we have not fully confirmed this date yet, but as long as migration continues to go this way, we'll be happy to launch on the same launch date. I will continue to update this thread, with new posts as time goes on to update you on the progress of our migration. I appreciate your support and patience, in advance. 3
MelonDisrupt Posted Tuesday at 01:02 PM Author Posted Tuesday at 01:02 PM As we continue to go through today, we're still confident in the above timeline. Most of the code is now in our FiveM server, ready to go and working as intended. We will need to spend the rest of the day doing bugfixes, checks and running stuff our side to ensure it matches what we're expecting. Some changes had to be made; because we've moved to FiveM. I'll provide another update soon. Poor Lucy with no hair and clothes! 2
MelonDisrupt Posted Tuesday at 02:23 PM Author Posted Tuesday at 02:23 PM Mods have now been converted into FiveM resources. Thank you @FatCatTuxedo. 1
MelonDisrupt Posted Tuesday at 06:40 PM Author Posted Tuesday at 06:40 PM Hello, Here's another update for you, as we go into the late evening here in the UK, after a blistering day and honestly - a lot of stress, sweat and even some tears. Things are progressing, I am still happy with the level of systems we've transferred over. It has helped majorly that we began the early hours of this morning to convert. The launch date remains provisional. I may be looking into extending launch by a month. We cannot launch our server "half-baked". We must ensure that the product we're shipping to you, is as we'd expect to play too. We refuse to ship anything out that doesn't meet what we'd be happy with. If we encounter bugs over this weekend's planned testing, we will delay launch. It depends on the severity, depth and how quickly we can rectify. Keeping you all in the loop. Development will speed up again now, as it becomes cooler and we can spend more time at desks. Speak to you all soon. 1 1
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