MelonDisrupt Posted May 9 Posted May 9 We've torn down our entire firearms system and rebuilt it from the ground up. This isn't a tweak. This is a complete overhaul of what it means to carry a gun in our city. Realistic Milspec Weapons Every firearm now carries its real-world identity. The Pistol is now an M1911A1 (.45 ACP). The Combat Pistol is a P226 SIG (9×19 Para). The Carbine Rifle is an M4A1 (5.56 NATO). The Assault Rifle is an AK-103 (7.62×39). The Sniper Rifle is a Remington 700 (.308). Every weapon has a real name, a real caliber, a real magazine size, and a real fire rate. Caliber-Locked Ammunition Generic ammo is dead. Every round in your inventory now carries a specific caliber - 9mm Para, .45 ACP, .380 ACP, .50 AE, 5.56 NATO, 7.62×39, 12-gauge buckshot, .308 Winchester. Try to load a .308 round into your AK and the magazine refuses. Buy the right rounds for the right gun, or your weapon is a paperweight. Per-Weapon Magazines Every weapon item carries its own loaded magazine. Pick up a pistol someone dropped - the rounds in it are the rounds they had loaded. Drop your gun, pick up another player's - different mag, different round count. Each firearm is its own physical object with its own state. Per-Part Durability - Six Parts Per Weapon This is where it gets serious. Every weapon has six tier-specific mechanical parts. A pistol has a barrel, slide, hammer, recoil spring, magazine spring, and trigger group. A rifle has a barrel, bolt carrier group, gas system, buffer spring, mag spring, and trigger group. A shotgun has its own for end and ejector. A sniper has a scope mount that walks loose under recoil. Every shot wears the firing parts. Every reload wears the springs. Each part degrades independently and each part matters. Real Mechanical Consequences Worn parts don't just look bad - they break things. Slide wear under 30% - random jams mid-magazine. Your weapon dies and you're forced to /reload to clear it. Get caught in a firefight with a worn slide and you'll feel it. Magazine spring under 40% - your reload cooldown doubles to 5 seconds and the animation visibly slows. Worn springs mean fumbling hands when you need speed most. Barrel under 50% - outgoing damage scales down. A 0% barrel deals half damage. Worn barrels make weak shooters. 1
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