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Posted

Unsure if its a thing, however Id like to see an RNG system implemented

Chance/Attempt, Roll/dice, Coinflip

 

EXAMPLE COMMANDS::

/roll (Number input)  (Number input)

(only allow second number to be higher than first.

 

/attempt (Action/task) (Gives SUCCESS/FAILED)

(could print, CHARACTER Attempts ACTION/TASK and Succeeded/Failed )

 

AND/OR /chance (Number Input)

(Player inputs Percentage Value: 1 through 100)

 

/coin (Returns Heads/Tails)

 

/dice (Define sides)

(No less than 3 sides)

 

All would have four range tiers

(Lower, Low, Normal, Long)

 

  • Like 1
Posted

Done!

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