Kriegsprinzessin Posted July 11 Posted July 11 Unsure if its a thing, however Id like to see an RNG system implemented Chance/Attempt, Roll/dice, Coinflip EXAMPLE COMMANDS:: /roll (Number input) (Number input) (only allow second number to be higher than first. /attempt (Action/task) (Gives SUCCESS/FAILED) (could print, CHARACTER Attempts ACTION/TASK and Succeeded/Failed ) AND/OR /chance (Number Input) (Player inputs Percentage Value: 1 through 100) /coin (Returns Heads/Tails) /dice (Define sides) (No less than 3 sides) All would have four range tiers (Lower, Low, Normal, Long) 1
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