This is from ChatGPT: For a game, though, you can create a fictional average U.S. state and make the economy feel believable. Firearms — good game pricesI'd use roughly these retail prices: Item Budget Mid-range Premium .22 handgun $250 $350 $500 Compact handgun $350 $550 $900 Full-size handgun $400 $650 $1,000 Revolver $350 $600 $1,200 Basic shotgun $250 $450 $800 Hunting shotgun $400 $700 $1,500 Basic hunting rifle $350 $600 $1,200 Modern sporting rifle $600 $900 $1,500+ Premium rifle $1,200 $2,000 $4,000+ Used firearm ~50–75% of new price Those ranges are reasonably believable for a contemporary game economy; for example, 2026 market listings include inexpensive handguns around $200–$300 and rifles around $750–$1,000, while more specialized guns run considerably higher. For gameplay, I'd actually simplify that into tiers: Cheap gun: $300–400 Decent gun: $500–700 Good gun: $800–1,200 Excellent gun: $1,500–2,500 Luxury/collector: $3,000+ Licenses / permitsBecause there isn't a single U.S. national gun license, I'd make your fictional state work something like: License/expense Game price Firearm purchaser license $40–75 Background check $10–30 Firearms safety course $75–150 Basic firearms training $100–200 CCW application $75–150 CCW training course $100–250 CCW renewal $50–100 Firearm registration, if applicable $20–50 That gives you a $200–400-ish total cost for someone who wants to legally obtain a gun and get a carry permit, which feels much more realistic than making a fictional “gun license” cost $1,000. If you want different states in your game, you could have: Very gun-friendly state: $0–50 CCW, minimal requirements Average state: $100–200 total permitting/training Restrictive state: $200–500+, courses, fingerprints, waiting periods, etc. That variation is important because U.S. firearm regulations genuinely differ substantially between states. AmmunitionFor game balance: Ammo Price .22 LR, 50 rounds $5–10 9mm, 50 rounds $12–20 .45 ACP, 50 rounds $25–35 .38 Special, 50 rounds $25–40 5.56, 20 rounds $10–20 5.56, 30 rounds $15–25 12 gauge, 25 shells $15–30 Hunting ammo, 20 rounds $20–50 I'd make ammunition noticeably expensive enough that the player thinks about using it, but not so expensive that shooting becomes impossible.