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// PATCH NOTES  [Major]
Major 2026-04-22 → 2026-05-03
A huge fortnight. New careers, a casino, a forensics overhaul, a full radio system, and dozens of quality-of-life upgrades. Highlights below.

A huge fortnight. New careers, a casino, a forensics overhaul, a full radio system, and dozens of quality-of-life upgrades. Highlights below.

New Career: Farming
  • A complete farming system has gone live. Head to the Farm Office to get started.
  • Ten crops across four skill tiers (Lettuce all the way up to Watermelons)
  • Farming levels 125, every level boosts your sale price, capped at +50% at L25
  • Plant / water / harvest minigames, perfect scores cut grow time and boost yield
  • Live market surges push random crops to ×1.5, ×1.75, or ×2.0 sale prices for 515 minutes
  • Two sale points: the Farm Stand (quick, lower price) or the City Market (premium, taxed)
  • Plot locations are persistent and admin-placed (max 5 active plots per farmer)

 

New Career: Brewing
  • Brewing has rolled out across six phases, fully end-to-end now:
  • Kit shop, recipe catalogue, and equipment placement (place gear straight from your inventory)
  • Hobbyist brews → commercial-scale batches in warehouses with parallel fermenters
  • Phase 5: spirits + oak-barrel aging
  • Phase 6: licensed businesses can buy bottled stock from the distributor
  • XP grants on bottling, full distributor sale flow

 

🛠 Diamond Casino, Roulette Is Open
  • Real GTA V casino assets: table props, a working dealer ped, sync'd animations
  • Multiplayer roulette tables at Diamond Casino #1
  • NPC bartender with proper queueing and RP /me sequence

 

🎯 Fishing Overhaul
  • Reworked tier system, fishing hotspots, weather-driven catches
  • New stats UI and an achievements layer
💣 Law Enforcement
  • Forensics & Evidence Lab, collect, process, and track evidence
  • MDC Cases tab surfaces evidence directly from the cruiser
  • LS Coroner's Office is back online (relocated to 240.81 / -1379.32 / 33.74)
  • LSPD fleet wipe and reseed
  • Female LSPD uniform now uses the correct canonical police pack
  • Various MDC fixes: cleaner design, Mark Cold no longer crashes, archived CAD calls

 

📝 Traffic & Speed Cameras
  • Per-road speed limits driven by GTA V's own pathfinding nodes
  • Speed-camera fines now route to /fines with a proper appeal flow (no more 3D text or pop-up warnings)
  • /speedcamera and /speedlimits admin commands
  • Speedo always queries the speed-limit system; defaults to MPH with a km/h toggle in /settings

 

🔒 Plates & Vehicles
  • /takeplates and /installplates, with MDC mismatch detection for stolen plates
  • /takeplates runs a 4-screw minigame
  • /reportstolen <plate>, flag a vehicle and trigger an NPC dispatch BOLO
  • /lights on|off|auto plus headlights and engine state now persist after exit
  • /plate UI rebuilt with a design preview and RP-tier pricing
  • SA Exempt plate design for factions (also exempt from speed cameras)
  • /vdoor (renamed from /door)
  • /amodify admin vehicle mod UI with faction-aware audit
📊 Death & Body System
  • Cleaner death modal, transparent overlay, time lock before respawn
  • Full corpse appearance match (head blend applied before hair tint so colour is right)
  • /lootbody, ragdoll, and a quit penalty if you log out while down
  • /abury admin command to force-remove the nearest corpse

 

📲 Identity / Mask System
  • /maskname, assigns a Mask_NNNNN alias, hides hair, with admin-only reveal
  • Force changechar on name change so the world updates correctly
  • Discord Rich Presence always shows "Roleplay Project" as line 1
  • Nametag rendering rewritten to handle moving players and sit higher above the head

 

📖 Scene Safety / Roleplay Tools
  • A new toolkit for keeping scenes consensual and safe:
  • /cwc, Character Will & Consent editor, viewer, and request flow (replaces /consent)
  • Green-zone disclaimer added; combat/death prefs dropped from CWC
Bus Service Rebuild
  • /abusroute, admins build routes in-game (no more hardcoded list)
  • /submitroute, players draft routes, admins review, +50 RPP on approve
  • Submit-route tutorial tab and admin pending-tab with private-dim test

 

Phone
  • Voicemail divert when the target is offline or set to Do Not Disturb
🛠 Inventory, Clothing & Wardrobe
  • Wearable backpacks, visible on the player, give a carry-weight bonus, stocked in 24/7
  • 24/7 now correctly lists backpacks under Accessories
  • Clothing is no longer an inventory concept, handled by the wardrobe
  • /strip tightened up + per-slot toggles: /hat, /shirt, /shoes, /glasses, /ears, etc.
  • /outfit <slot>, quick-load a saved outfit by ID
  • /shareoutfit / /acceptoutfit / /declineoutfit, gift outfits to other players
  • Menyoo character import in /settings (first import free, 100 PP after)
  • Barber properly honours /hat /glasses /ears toggles through wardrobe re-sync
  • Removed the destroy-item flow
  • /stashitem, RP-stash items as world props, with an admin-audit confirm modal
🎯 UI / UX
  • Modernised login + register screens, RP intro, redesigned new-character quiz
  • /fines UI redesigned to match the farm-shop look
  • ATM, bank, hospital, and pickup proximity prompts now use the new drawPrompt CEF widget
  • Welcome box rebuilt with the logo, chat clears on character switch
  • Hidden the native bottom-right GTA widget (vehicle name, area, class, street)
  • GPS HUD pill restyled and lifted clear of the minimap (currently disabled while we tune it)
  • Force lock-on targeting by default, with a toggle in /settings
  • Combat roll and stealth kill disabled

 

💣 Adverts (/ads)
  • /ads rebuilt in the /settings shell with an RP boost flow
  • Per-player cooldown, donator perk, all-active listing
  • The Purchase button now tells you why it's disabled when it is

 

📝 Login / Account
  • Remember Me and Auto-Login toggles on the login form
  • /settings → Privacy → Disable Saved Login (per-device opt-out)
  • Register + device verification emails routed through Resend
  • Polished email theme, unsubscribe links, an inactivity-comeback campaign
  • Dev-mode autologin check tightened
  • 2FA / register CEF↔server bridge fixed

 

🔒 Admin Tools
  • /resetpw <username>, admin-5+ password reset with audit log
  • /atestwindow, public test windows (DB-driven schedule, default Friday 5pm11pm)
  • Department flag management moved into /adminmanager profile pages
  • Developer flag grants a curated set of dev-test commands
  • Several permission-check holes patched (/setfaction, /setrank, /createfaction for FM, property admin perms, dev access to non-mod commands)
  • /ck now runs the full CK pipeline, names the admin, and kicks the target

 

📊 Economy
  • New farming tab in /economy with manual surge controls
  • Mining prices, farming seed costs, and farming buy/sell prices all manageable from /economy
  • Surge chat alerts are now opt-in (toggle in /settings)
📲 Notable Fixes
  • Vehicle entry crash (wrong arg count to getPedInSeat)
  • Engine-reinforcement client tick was crashing, removed
  • Recurring runtime errors in property blips, email sweep, admin import, and drug lab migration
  • /editproperty fixed
  • Speed-camera passenger fines no longer mis-fire
  • /doormanage no longer crashes
  • Casino roulette: switched to mp.objects.new, fixed model handling, added dealer ped sync animations
  • Barber: per-frame prop scrub stops GTA's deferred auto-apply
  • Real server time on the welcome and login screens
  • Country Escape House and Private Island blip ranges limited
Spotted a bug or have feedback for the next release? Reply in this thread or open a UCP support ticket.
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